EffectAttachedEvent
An effect has started running on a creature, item, or location.
Full documentation: EffectAttachedEvent. Wire type: effect_attached.
Default visibility: referee
Message codes: effects.effect.attached
JSON Schema
{
"$defs": {
"Visibility": {
"description": "Who is allowed to see an event.\n\nEvery event has one of these two values, and the split exists because B/X keeps some rolls behind the\nreferee's screen. Filter a log on it before you show anything to a player, or call\n`GameSession.view`, which builds the player's and the referee's\nviews for you. A narrator playing referee reads both.\n\nThe values are the lowercase strings and they serialize into every event, so a renamed value is a\n`schema_version` bump.\n\nExamples:\n ```python\n from osrlib.core.events import DamageDealtEvent, HitPointsReportedEvent, Visibility\n\n log = [\n DamageDealtEvent(target_id=\"monster-0001\", amount=5),\n HitPointsReportedEvent(target_id=\"monster-0001\", current_hp=2, max_hp=7),\n ]\n shown = [event.code for event in log if event.visibility is Visibility.PLAYER]\n assert shown == [\"combat.damage.dealt\"] # the goblin's remaining hit points stay hidden\n ```",
"enum": [
"player",
"referee"
],
"title": "Visibility",
"type": "string"
}
},
"description": "An effect has started running on a creature, item, or location.\n\n`EffectsLedger.attach` emits this first, before any condition or\nmodifier the effect grants. Keep the `effect_id` if you plan to end the effect early through\n`EffectsLedger.release`.",
"properties": {
"code": {
"default": "effects.effect.attached",
"title": "Code",
"type": "string",
"description": "Fixed at `effects.effect.attached`."
},
"visibility": {
"$ref": "#/$defs/Visibility",
"default": "referee",
"description": "Referee visibility: this is the ledger's bookkeeping. What the players notice is the condition the effect\ngranted, which arrives as its own event."
},
"event_type": {
"const": "effect_attached",
"default": "effect_attached",
"title": "Event Type",
"type": "string",
"description": "The wire name for this event type."
},
"effect_id": {
"title": "Effect Id",
"type": "string",
"description": "The id the ledger allocated for the effect, in the form `effect-0001`."
},
"kind": {
"title": "Kind",
"type": "string",
"description": "The effect's kind, from its definition: `\"sleep\"`, `\"regeneration\"`, `\"light\"`, and so on."
},
"target_ref": {
"title": "Target Ref",
"type": "string",
"description": "What it attached to: an entity id for a creature, or a location string for something that sits in a\nplace."
},
"expires_round": {
"anyOf": [
{
"type": "integer"
},
{
"type": "null"
}
],
"default": null,
"title": "Expires Round",
"description": "The absolute round the effect is due to end on, or `None` when it has no duration or is permanent."
}
},
"required": [
"effect_id",
"kind",
"target_ref"
],
"title": "EffectAttachedEvent",
"type": "object"
}